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1
Question by Flynn · Jan 10, 2013 at 07:53 AM · networkingnetworkbuffer

Does Network.SetSendingEnabled() buffer or drop RPCs?

If I set Network.SetSendingEnabled() to false for a specific player/group, will all RPCs sent after that be buffered and await re-enabling of sending? Or will they be dropped when sent?

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Answer by gecko938 · Feb 02, 2013 at 12:56 AM

I was curious too so I just did a quick test of that. The RPCs are dropped if sending is disabled, and never sent after re-enabling sending. I tried with buffered RPCModes as well as unbuffered.

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avatar image Bunny83 · Feb 02, 2013 at 01:00 AM 0
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Thanks, i never tried it myself but i would have expected this behaviour from the docs + sample code. Anyway it's always good to have a prove how it really works / behaves ;)

avatar image Flynn · Feb 11, 2013 at 07:55 PM 0
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Thankyou for the answer! Sorry for the delay in acceptance...

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