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Question by TheAngryKiwi · Nov 28, 2016 at 02:18 AM · 2dtexturespriteresolution

Does Unity resize 2D textures in scene automatically?

I'm making a 2D game, and I want to make textures in the maximum resolution the game will be playable, but I don't want to have a small screen running enormous textures. Ex: a 720p screen working with 4K sprites.

I've heard of people that makes the textures in various resolutions and puts them all in the game, and via code, depending on the resolution, selects which textures to apply to the objects.

But I've also heard that Unity scales textures (in px) to device's resolution automatically, so I don't know what to do.

The point is that I don't want to have a small screen running enormous textures (lag), or a big screen running tiny textures (ugly), so I hope someone in the community can help me. Thanks in advance :)

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