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Unreal lightmaps VS Unity lightmaps
On default Unreal uses the UV information in channel 1 to bake lightmaps. It is also very easy to change or define the channel in wich the lightmap of an object is located.
I can't figure out what Unity is doing. It dosen't seam to use the information in channel 1 when baking lights. I am also unable to find where I can check wich channel is in use.
Thanks for your help
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