How to create a seamless looping animation, without noticing when the loop occurs?
Unity 5.6
I am trying to create a very simple rotation animation for a 2d object. Its z coordinate changes from 0 to -359 in one loop. at the end of each loop however, the animation slows down and then starts ramping up speed. How can I make it so that the animation stops slowing down and the looping occurs smoothly and seamlessly.
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              Answer by theANMATOR2b · Jul 02, 2017 at 07:44 PM
Edit the curves. Right now the curves are slow in / slow out. Instead you want a constant or normalized or linear curve.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                