HELP,Watched tutorial https://www.youtube.com/watch?v=Xnyb2f6Qqzg

 I watched the tutorial live training for 2d character controller https://www.youtube.com/watch?v=Xnyb2f6Qqzg And i have troubles with vspeed It had stuck every time when i jump in 6 number My charater have Apply Root Motion Update Mode : normal Culling Mode : Always Animate
I watched the tutorial live training for 2d character controller https://www.youtube.com/watch?v=Xnyb2f6Qqzg And i have troubles with vspeed It had stuck every time when i jump in 6 number My charater have Apply Root Motion Update Mode : normal Culling Mode : Always Animate
I am adding the video to help you understand what i mean)
https://www.youtube.com/watch?v=6ZzYMI6632U
using UnityEngine; using System.Collections;
public class PlayerControllerScript : MonoBehaviour { public float maxSpeed = 10f; bool facingRight = true;
 Animator Anim;
 bool grounded = false;
 public Transform groundCheck;
 float groundRadius = 0.2f;
 public LayerMask whatIsGround;
 public float jumpForce = 125f;
 void Start () {
     Anim = GetComponent<Animator> ();
 }
 void FixedUpdate () 
 {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
     Anim.SetBool ("Ground", grounded);
     Anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D>().velocity.y);
     float move = Input.GetAxis ("Horizontal");
     Anim.SetFloat ("Speed", Mathf.Abs (move));
     GetComponent<Rigidbody2D>().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);
     if (move > 0 &&!facingRight)
         Flip ();
     else if (move < 0 && facingRight)
         Flip ();
 }
 void Update()
 {
     if(grounded && Input.GetKey ("space")) 
     {
         Anim.SetBool("Ground", false);
         GetComponent<Rigidbody2D>().AddForce(new Vector2(0, jumpForce));
     }
 }
 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }
}
Answer by DavidWatts · Aug 27, 2016 at 12:42 AM
you forgot to set ground check in the inspector
no,I am not forgot to do that 
that is strange is there any script attached to ground check
groundCheck is "checked ;)" now i have only problem with vspeed it very laggy like you can see from video in discription and this is my picture to this prob lem
lem
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                