- Home /
Optimize Particle Emitter with Massive # of Particles
Okay, so, I'm in a bit of a predicament. I have a particle emitter, and due to the nature of the game, it needs to output a massive number of particles - say around 10,000.
I know, I know, that's a ludicrous amount. The Profiler knows that too.
What are some methods I can optimize the particle system/rendering without reducing the number? (Please don't answer with "Reduce the number of particles", pretend it HAS to be held at 10,000 but still run smoothly.)
Thanks!
Your answer
Follow this Question
Related Questions
Optimize Occlusion Culling and Particle Systems in a House sized scene 0 Answers
Particle System Optimization (.IsAlive but more efficient) 1 Answer
Particle System Overhead 6 Answers
Is shuriken well performing on iDevices? (iPhone, iPad) 1 Answer
Mix Simulate in Local and World Space for Fire Effect 1 Answer