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How do I adjust the parallax when doing stereoscopic rendering?
I am using a ZED camera to put a stereographic image onto a 3D monitor. I am taking the images from the right and left images and offsetting them in Unity before rendering them. Since the aspect ratio of each lens is 16:9, I need to "reduce" the image from each lens to 8:9 so that side-by-side they will be 16:9 on the monitor. When I horizontally offset the two lenses' inputs in unity by 0.5, I got an image that has "too much parallex" for items far from the focus of the camera. These objects are not even close to "overlapping" even when I put my real D 3D glasses on. How do I fix this parallax issue?
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