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Unity - Render XR game objects onto processed camera image
Dear Community,
I am working on an app in Unity for Android phones using AR Foundation.
I have a script that lets me access the device camera image on the CPU and alter it. In the example below you see the image with the 3d models of toy planes and in the right top corner you can see the raw image altered, with a red tint.
What I would like to do is to be able to render the 3d modes onto the altered image in a way that they preserve their original colour and are not affected by the alterations on the raw image.
To simplify what I would like to achieve:
1. Fetch device’s camera feed and process it;
2. Render the 3d models of toy planes on top of the altered image.
Does anyone know how to achieve this?
Many thanks
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