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How to put a particle system on each of Text Mesh Pro characters?
Obviously I could try to bruteforce it and just put out as many particle systems as there are characters, then try to figure out positioning, however I want the placement of these change as the text changes without leaving any dummy particle systems behind (trash) and be affected by stuff like wordwrap and so on. And of course have them appropriately positioned and scaled to the letters (e.g. "B" needs a different scale than "I" where spaces should either have zeroed scale or be ignored altogether).
Please note that I can't afford any assets and as such please only answer if you have solved this issue in the past and are fine with sharing the knowledge/code how to do it.
Text mesh Pro have vertex position for each character.
You just have to figure out how to get it.
Check scripts document