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Question by
Memorix101 · Sep 23, 2019 at 11:28 AM ·
uiguitextmesh
Prevent TMP Text from jittering as time counter
Is there an option or a thing to do to prevent a TMP_Text from jittering when displaying a timer?
What I mean:
How I solved it for now (every part of the time is a separate TMP gameobject):
Like:
TMP(1) - 00
TMP(2) - :
TMP(3) - 00
and so on.
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