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Question by Martian_Mole · Jun 05, 2018 at 07:57 PM · 2d2d game2d-platformercontrolaxes

How to set axes for mobile controlling?

Hello! I really need help ... I made control in my game with Axes. But then I realized that for mobile games such control is not suitable. Tell me, please, how should I proceed? (A player can only go left or right)

public class alienMove : MonoBehaviour {

 public float Speed = 10f;
 Rigidbody2D rb;
 private bool isRight = true;
 private Animator anim;
 private float groundRadius = 0.2f;

 void Start ()
 {
     anim = GetComponent<Animator>();
     rb = GetComponent<Rigidbody2D>();    
 }


 void FixedUpdate () 
 {
     anim.SetFloat("vSpeed", rb.velocity.y);
     float move = Input.GetAxis("Horizontal");
     anim.SetFloat("Speed", Mathf.Abs(move));
     rb.velocity = new Vector2(move * Speed, rb.velocity.y);
     if(move > 0 && !isRight)
         Flip();
     else if(move < 0 && isRight)
         Flip();
 }

 void Update() 
 {
     
 }

 void Flip()
 {
     isRight = !isRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

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