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Question by unity_vZjkgPrK8jOT2Q · Jun 03, 2018 at 12:27 AM · instantiatebulletforward

Instantiated Bullet flying in wrong direction

I am fairly new to coding and I am trying to make a game where players shoot foam darts. The script is for a full auto weapon. The bullet instantiated flies "Upward" rather than "Forward", my script is here:

 if (Input.GetButton("Fire1"))
         {
             GameObject Temporary_Bullet_Handler;
             Temporary_Bullet_Handler = Instantiate(Bullet, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
 
 
             Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90);
 
             Rigidbody Temporary_RigidBody;
             Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent<Rigidbody>();
 
             Temporary_RigidBody.AddForce(transform.forward * Bullet_Forward_Force);
 
             Destroy(Temporary_Bullet_Handler, 3.0f);
             
         }

The bullet flies up regardless of the Bullet's spawning point rotation.

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Answer by Aquatron17 · Jun 06, 2018 at 01:13 AM

It could be because the GameObject's Z transform component is flipped. Try transform.down * Bullet_Forward_Force. let me know if it works

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Answer by Bravil · Jun 06, 2018 at 03:49 AM

Hi, the problem is here:

Temporary_Bullet_Handler.transform.Rotate(Vector3.left * 90);

You are rotating your bullet on its X on -90 degrees making its Z look up.

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