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This question was closed May 03, 2016 at 11:07 AM by meat5000 for the following reason:

Duplicate Question

RTM/Do a little search.

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Question by chetan_dabhi · May 03, 2016 at 10:48 AM · instantiatebullet

How to shoot or spawn bullet with player direction in unity

Hello, In my unity 2D game I am generate bullet but issue is that bullet generate same position.it cannot generate with player direction or movement so how I can solve this issue

This is my Bullet Script

 public class WeaponScript : MonoBehaviour {

 public int speed=6;

 public Rigidbody2D rd;
 // Use this for initialization
 void Start () {
     rd = GetComponent<Rigidbody2D> ();
     Vector3 v = rd.velocity;
     v.x = speed;
     rd.velocity = v;
 }
 

}

This is my playerscript when i generate bullet

 public void ShootWeapon(){
     Instantiate (weaponShoot,transform.position,Quaternion.identity);
 }
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avatar image meat5000 ♦ · May 03, 2016 at 11:06 AM 0
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This is a seriously heavily covered topic. Its handed in the manual and in the tutorials and a google search brings many results. Perhaps start by searching out the Scripting API page for Instantiate to find out how the rotation factor works.

avatar image chetan_dabhi · May 03, 2016 at 01:07 PM 0
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ok thanks...

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