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Question by Owen Burk · Mar 10, 2014 at 08:19 PM · transform.parent

Why is the object not parenting?

The object goes to the center of the scene and kinds tweaks when I move.

 #pragma strict
 
 var theAxe : Transform;
 var theAxeGO : GameObject;
 var theAxeBabyGO : GameObject;
 var theWeapons : GameObject;
 var Player : Transform;
 
 function Update ()
 {
     if(WaveStart.waveNumber > 1)
     {
         theAxeBabyGO.SetActiveRecursively(true);
         theAxe.parent = theWeapons.transform;
         Debug.Log("Transform");
         theAxeGO.transform.position = Vector3(-0.05852705, 1.377277, 0.3571841);
         theAxeGO.transform.rotation = Quaternion.Euler(0, 0, 0);
 
         //theAxeGO.SetActiveRecursively(true);
     }
     else
     {
         theAxe.parent = Player;
         theAxeGO.SetActiveRecursively(false);
     }

}

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avatar image sdgd · Mar 10, 2014 at 08:28 PM 0
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probably because something else is parenting it somewhere else, ... don't know, ...

it could be you are parenting it to your player, ...

avatar image Owen Burk · Mar 10, 2014 at 08:31 PM 0
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I realize that it might be because it is updating. I will have the script that deter$$anonymous$$es the wave send a message to call a function so it isn't updating and see if that works.

avatar image nicolasjr · Mar 10, 2014 at 08:38 PM 0
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yeah, I was going to ask you why you were handling it on the Update. I think it should be a better way to handle it outside update!

avatar image Owen Burk · Mar 10, 2014 at 08:47 PM 0
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I did it and it works correctly.

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