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Transparent Shader changing color after Ambient Light
I wrote a text in a transparent .png file and saved it. I need to use those "kind" of transparent textures for blood splatters and wired writings on the walls.
My only problem is that by selecting the Transparent shader(no matter which one) the color of the texture changes after the ambient light. If I have white ambient light it will be red ( default ) but the darker the ambient light is the darker the texture is.
I have tried to use also Transparent from Unlit but it won't be affected by lightning or else.
Thanks for further help,
--AD
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