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Question by
loverainstm · Nov 16, 2012 at 12:49 PM ·
ioswebcamtexture
how to use WebcamTexture working well on mobile device
i'm using webcamtexture,it's work well on pc or mac,but on ios,there is a serious bug code like :
Texture2D frameHolder = new Texture2D(32,32);
webcamTexture = new WebCamTexture(selectedWebcamName,requestWidth,requestHeight,webcamFPS);
webcamTexture.Play();
frameHolder.Resize(webcamTexture.width,webcamTexture.height);
Debug.Log("webcam width=" + webcamTexture.width + " height=" + webcamTexture.height + " fps=" + webcamTexture.requestedFPS);
frameHolder.Apply();
i always get the width and height 16 whatever on ipad2,ipad4,iphone4. how to fix this?let's work well on mobile device?
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