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Question by Winklehner · May 03, 2013 at 11:28 AM · shaderioswebcamtexture

WebCamTexture on iOS

I'm using a WebCamTexture on iOS to display a live background from the back facing camera. Unfortunately the image is displayed to dark. Adding Unlit shaders in the Editor works, but as soon as I use a shader on iOS the live preview is not anymore shown.

Can I increase the brightness of the WebCamTexture without using a shader? Or is there any shader that works with this texture on the iOS? Furthermore, is it normal to consume a lot of GPU/CPU so that my models rotate much slower in the foreground?

Thanks, Thomas

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avatar image Fattie · May 03, 2013 at 01:53 PM 0
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excellent question

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Answer by Winklehner · May 03, 2013 at 01:53 PM

Ok, seems I found the solution myself (except for the poor performance). I needed to define a material with the shader and assign it to the texture. Seems using the default material and assigning a shader with renderer.material.shader = Shader.Find("Mobile/Unlit") does not work. The shaders are just not there on the device as no material is using them...

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avatar image Fattie · May 03, 2013 at 01:54 PM 0
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excellent answer

avatar image Lanre · Mar 17, 2016 at 07:01 PM 1
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Have you checked out NatCam? It is extremely performant on both iOS and Android. $$anonymous$$ake sure you check it out.

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