Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by TheJayyBe · Jan 07, 2016 at 05:58 PM · raycastmouseover

How to get exactly position of mouse in a gameObject when it's over it?

I want the exactly position of the mousein World Space when it's over a GameObject, not the position of the GameObject center, but the Vector3 of the point that the mouse touches the GameObject in the World Space. I've tried somethings from raycast that I found in the web unsuccessfully. I expect you have understood my question. Thanks.

alt text

vector3frompointgameobject.png (3.1 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image taylank · Jan 07, 2016 at 09:10 PM 1
Share

Please clarify: do you mean you need the world position of where you touch the GameObject in world space, or the screen position of the mouse pointer?

avatar image TheJayyBe taylank · Jan 08, 2016 at 04:07 PM 0
Share

The world position where I touch the GameObject.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by bubzy · Jan 07, 2016 at 11:15 PM

http://docs.unity3d.com/ScriptReference/RaycastHit-point.html

this will give you the point of an object where the mouse is hitting it

the mouse coordinates are a vector2 though

your question isnt 100% clear about what data you are trying to capture.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheJayyBe · Jan 08, 2016 at 05:18 PM 0
Share

I can't figure how just by the documentation example. Please give me more details.

avatar image ClearRoseOfWar · Jan 08, 2016 at 07:26 PM 0
Share

As per the example:

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : $$anonymous$$onoBehaviour {
     public float pokeForce;
     void Update() {
         if (Input.Get$$anonymous$$ouseButtonDown(0)) {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit))
                 if (hit.rigidbody != null)
                   //print (GameObject.Transform); // print co-ordinates (or something along those lines)
         }
     }
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

43 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

onmouse over UI pop up help please 0 Answers

User Layer that Ignores Raycast? 2 Answers

Using Physics.Raycast on a 3D object blocks the UI Raycaster from responding! 0 Answers

adding range onto 2d raycast 3 Answers

Line of Sight and Raycasting 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges