Question by
teseer_zaeem · Feb 03, 2018 at 03:47 PM ·
raycastmouseover
Using Physics.Raycast on a 3D object blocks the UI Raycaster from responding!
Hey fellows... I've a pretty complicated problem here... I'm using Physics.Raycast to detect when my pointer is over a 3D GameObject... so when this 3D GameObject gets over the Canvas UI elements... I simply can't Click on any UI button or interact with it... because it seems that the Physics.Raycast is taking the advantage over the Canvas Graphic Raycaster... Any possible reasonable not very time expensive solution? Because the project is Finished... and the Deadline is really close, so I can't afford to change anything in the infrastructure!
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