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This question was closed Jun 26, 2018 at 01:24 PM by Bip901 for the following reason:

The question is answered, right answer was accepted

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Question by Bip901 · May 25, 2018 at 05:04 PM · pathfindingnavigationbaking

Building (baking) NavMesh via a script

Short version

I'm looking for the in-game script equivalent of clicking the "Bake NavMesh" button in the editor.

Long version

My game generates a random map by instantiating static objects into the scene. Enemies can navigate the map using NavMesh. Using the NavMeshObstacle component on all those static objects is silly, since it's a waste of performance. How can I build the NavMesh through a script? (C# preferred).

This solution from the Unity wiki seems too clumsy.

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Answer by Bip901 · Jun 20, 2018 at 11:30 AM

I think I've found a possible solution - however it requires downloading high level assets.

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