Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Luismimultimedia · May 24, 2018 at 05:22 AM · programmingvector2image effectsmovetowardsontriggerexit

Vector2.moveToward

Hello everyone I am trying to use vector2D.moveToward to show my Gui when the player is in OnTriggerEnter () and to leave the screen when it is in OnTriggerExit (), the problem is that when it is in OnTriggerExit () it does not leave the screen completely No matter what distance you have to reach. Here I show you some screenshots of example to make me understand better

This is the code, it is assumed that when the player leaves the trigger the Gui leaves the screen and retakes the initial position, but only moves a little and not where supposedly it should be.

 void Start ()
 {
     borrarOutline = true;
     DecalogoGui.enabled = false;
 }

 void OnTriggerStay (Collider other)
 {
     if (other.gameObject.tag == "Biblioteca") {
         borrarOutline = false;
         Debug.Log (borrarOutline);
         if (Input.GetKey (KeyCode.F)) {
             DecalogoGui.enabled = true;
         }
     }

     if (other.gameObject.tag == "Escalera") {
         PresionaF.enabled = true;
         borrarOutline = false;
         Debug.Log (borrarOutline);
         if (Input.GetKey (KeyCode.F)) {
             SceneManager.LoadScene ("SegundoPisoFundacion");
         }
     }

     if (other.gameObject.tag == "Closet") {
         borrarOutline = false;
         Debug.Log ("Puedo interactuar con el closet");
         if (Input.GetKey (KeyCode.F)) {
             SceneManager.LoadScene ("CambioDeRopa");
         }
     }

     if (other.gameObject.tag == "Coordinadora") {
         PresionaF.transform.position = Vector2.MoveTowards (PresionaF.transform.position, new Vector2 (710, 680), speed * Time.deltaTime);
         borrarOutline = false;
         Debug.Log ("Puedo interactuar con la coordinadora");
     }

     if (other.gameObject.tag == "BajarDePiso") {
         borrarOutline = false;
         if (Input.GetKey (KeyCode.F)) {
             SceneManager.LoadScene ("Fundacion");
         }
     }


 }

 void OnTriggerExit (Collider other)
 {
     PresionaF.transform.position = Vector2.MoveTowards (PresionaF.transform.position, new Vector2 (710, 850), speed * Time.deltaTime);
     borrarOutline = true;
     Debug.Log (borrarOutline);
 }

 public void CerraDecalogo ()
 {
     DecalogoGui.enabled = (false);
 }

}

This is when the Gui cames in to the screen, this on works well, its when the player gets in to the trigger alt text

But when the player go out in to the trigger the gui it doesnt go away, just make little movement (move 15 pixels up and assumed to up arround 200 pixels). alt text

I really need help and I would be very grateful if you help me

presionaf.jpg (27.7 kB)
postestadof.jpg (25.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

149 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I use Vector2.MoveTowards to UIElements 0 Answers

How to move more than one object together at a time? 1 Answer

How to use Vector2 movetowards? 1 Answer

Vector2.MoveTowards works strangely 0 Answers

Vector2.MoveTowards not working. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges