Question by 
               turfyiscool · Nov 25, 2018 at 05:54 PM · 
                vector2movetowards  
              
 
              Vector2.MoveTowards not working.
hi. So i'm a noob to unity and i'm trying to make a simple 2D player movement script. All was working until i added a constraint to it. It works for horizontal movement but not vertical. Here is my code.
using System.Collections; using System.Collections.Generic; using UnityEngine;
 public class PlayerMovement : MonoBehaviour {
 
     private Vector2 targetpos;
 
     public float Yincrement;
     public float Xincrement;
     public float speed;
 
     public int Maxhight;
     public int Minhight;
 
     public int Maxwidth;
     public int Minwidth;
 
     void Update () {
         
         if (Input.GetKeyDown(KeyCode.DownArrow) && transform.position.y > Maxhight)
         {
             targetpos = new Vector2(transform.position.x, transform.position.y - Yincrement);
         }else if (Input.GetKeyDown(KeyCode.UpArrow) && transform.position.y < Minhight)
         {
             targetpos = new Vector2(transform.position.x, transform.position.y + Yincrement);
         }else if (Input.GetKeyDown(KeyCode.LeftArrow) && transform.position.x > Minwidth)
         {
             targetpos = new Vector2(transform.position.x - Xincrement, transform.position.y);
         }else if (Input.GetKeyDown(KeyCode.RightArrow) && transform.position.x < Maxwidth)
         {
             targetpos = new Vector2(transform.position.x + Xincrement, transform.position.y);
         }
 
         transform.position = Vector2.MoveTowards(transform.position, targetpos, speed * Time.deltaTime);
 
     }
 }
 
              
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