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Question by romanhutsulyak · Jun 06, 2020 at 09:20 PM · scripting problemmultiplayerbuild-errortextmesh

Build errors and textMeshPro

So guys i need to get this script so i can display my name over the network but i want to use textmeshpro can some one help me please?

Blockquote

also i'm getting an error : ShowInfoOfPlayer.cs(44,38): error CS0246: The type or namespace name 'TextMeshPro' could not be found (are you missing a using directive or an assembly reference?)

Blockquote

 using UnityEngine;
 using System.Collections;
 using ExitGames.Client.Photon;
 
 
 
 /// <summary>
 /// Can be attached to a GameObject to show info about the owner of the PhotonView.
 /// </summary>
 /// <remarks>
 /// This is a Photon.Monobehaviour, which adds the property photonView (that's all).
 /// </remarks>
 [RequireComponent(typeof(PhotonView))]
 public class ShowInfoOfPlayer : Photon.MonoBehaviour
 {
     private GameObject textGo;
     public TextMesh tm;
     public float CharacterSize = 0;
 
     public Font font;
     public bool DisableOnOwnObjects;
 
     void Start()
     {
         if (font == null)
         {
             #if UNITY_3_5
             font = (Font)FindObjectsOfTypeIncludingAssets(typeof(Font))[0];
             #else
             font = (Font)Resources.FindObjectsOfTypeAll(typeof(Font))[0];
             #endif
             Debug.LogWarning("No font defined. Found font: " + font);
         }
 
         if (tm == null)
         {
             textGo = new GameObject("Text");
             //textGo.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
             textGo.transform.parent = this.gameObject.transform;
             textGo.transform.localPosition = Vector3.zero;
 
             MeshRenderer mr = textGo.AddComponent<MeshRenderer>();
             mr.material = font.material;
             tm = textGo.AddComponent<TextMeshPro>();
             tm.font = font;
             tm.anchor = TextAnchor.MiddleCenter;
             if (this.CharacterSize > 0)
             {
                 tm.characterSize = this.CharacterSize;
             }
         }
     }
 
     void Update()
     {
         bool showInfo = !this.DisableOnOwnObjects || this.photonView.isMine;
         if (textGo != null)
         {
             textGo.SetActive(showInfo);
         }
         if (!showInfo)
         {
             return;
         }
 
 
         PhotonPlayer owner = this.photonView.owner;
         if (owner != null)
         {
             tm.text = (string.IsNullOrEmpty(owner.NickName)) ? "player"+owner.ID : owner.NickName;
         }
         else if (this.photonView.isSceneView)
         {
             tm.text = "scn";
         }
         else
         {
             tm.text = "n/a";
         }
     }
 }
 

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Answer by wewewu · Jun 07, 2020 at 07:03 AM

if you want to use TextMeshPro, you need

 using TMPro;

and use TextMeshProUGUI instead.

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avatar image romanhutsulyak · Jun 07, 2020 at 09:35 AM 0
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So now i get this error

 Assets\Photon Unity Networking\Demos\DemoChangeOwner\ShowInfoOfPlayer.cs(44,18): error CS0029: Cannot implicitly convert type 'T$$anonymous$$Pro.Text$$anonymous$$eshProUGUI' to 'UnityEngine.Text$$anonymous$$esh'




avatar image wewewu romanhutsulyak · Jun 07, 2020 at 02:44 PM 0
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You must change all text mesh into Text$$anonymous$$eshProUGUI, i have no idea if it doesn't work

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