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Question by kinggamer1235 · Jul 23, 2016 at 11:04 AM · scripting problemnetworkingmultiplayershooting

UNet Shooting Projectiles easy method?

I started making an fps game with the plan to eventually add multiplayer after getting all the movement and shooting mechanics down. Now that I have done that I have realised that I should have built it with networking to start with.

I followed this tutorial: https://www.youtube.com/watch?v=FD9HZB0Jn1w

And now I am stuck as to how to make this work on the network. I don't know how to create the bullet on the server.

Basically, I create a bullet in the script and give it velocity. How do I do this on the server so other players actually see the bullet? I have movement and everything set up but when I shoot there is no bullet for the other players and vice versa.

This is probably an annoying question but I have no idea. Please help!

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avatar image $$anonymous$$ · Jul 23, 2016 at 04:59 PM 0
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Don't take my word for granted as I am not an expert in UNET but I believe I got it working once awhile ago using [Command] above the code when you shoot the bullet or maybe register the bullet as a spawnable prefab in the network manager(?).

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