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Question by KamaSystems · Feb 17, 2019 at 08:26 AM · movementvector3smoothtransform.translate

C# Smoothing Out transform.Translate

Hi everyone, is there a way to smooth out transform.Translate? I have a script where ball is moved forward and left on click with tansform.Translate(dir * speed *Time.deltaTime); but it feels very jagged and unnatural. Here is a part of code:

 if(Input.GetMouseButtonDown(1) && !isDead){
 
             isPlaying = true;
             btnfx[0].Play ();
             score ++;
             scoreText.text = score.ToString ();
             if(dir == Vector3.forward){
 
                 dir = Vector3.left;
             }
             else{
 
                 dir = Vector3.forward;
             }
         }
 transform.Translate (dir * speed *Time.deltaTime);
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avatar image RobAnthem · Feb 17, 2019 at 08:32 AM 1
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You could always try Time.smoothDeltaTime, or the LateUpdate function ins$$anonymous$$d of update. Also you could use

 transform.position = Vector3.$$anonymous$$oveTowards(transform.position + (dir * speed *Time.deltaTime), speed * Time.deltaTime);

Or you could use a rigidbody and move it with physics. Plenty of options really.

avatar image KamaSystems RobAnthem · Feb 17, 2019 at 04:45 PM 0
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Thanks alot man!!!!

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