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Question by DAlturG · May 25, 2015 at 05:22 PM · uimovementvector3smooth

Vector3 wont move to right position

I tried to make a ui image move to a certain position if its clicked and then move back to its original position if its clicked again but when i click it, It goes to the completely wrong position. Anyone know the solution?Heres the script:

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

public class ObjectiveScript : MonoBehaviour {

 public GameObject objectives;
 public Transform end;
 public float smoothTime = 0.3F;
 private Vector3 velocity = Vector3.zero;
 bool move;
 int movs;
 void Update () {
     
     if (move == true){
         Vector3 targetPosition = end.TransformPoint(new Vector3(0, 0, 0));
         objectives.transform.position = Vector3.SmoothDamp(transform.position, targetPosition, ref velocity, smoothTime);
     }
 }
 public void Movement(){
     movs += 1;
     if (movs%2 == 0) {
                     move = false;
             } else {
                     move = true;
             }
 }}
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avatar image Eugenius · May 25, 2015 at 05:32 PM 0
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If you're using a UI image, the transform is not what you see in the editor since UI elements use Rect Transforms (which is a different system).

You can reference the Rect Transform by adding: using UnityEngine.UI at the beginning of your script.

Hope this helps!

avatar image DAlturG · May 25, 2015 at 05:34 PM 0
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No sorry this didnt help. I have using unity.UI at the beginning of my script but thanks anyway.

avatar image Eugenius · May 25, 2015 at 05:43 PM 0
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I meant using that at the beginning, then write the code to move the Rect Transform ins$$anonymous$$d of the Transform...

avatar image DAlturG · May 25, 2015 at 05:47 PM 0
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What do you mean use it at the beginning? Sorry Im a noob at unity.

avatar image DAlturG · May 25, 2015 at 06:13 PM 0
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I edited my script to show you where i think the using unity.ui goes

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