- Home /
How to make make an object look like an Opaque but still have Alpha fading effect?
I have a script it's adjust the Alpha chanel size so the object is FadeIn and FadeOut.
But object looks like its made from glass or fog.
Here are some pic that showing my problem better.
Answer by Mehrdad995 · Dec 12, 2016 at 12:49 PM
Hi, 2 issues are possible to my knowledge : 1) either you shader's face culling is set to double sided 2)or the mesh normal is double sided.
Thank you, you just saved me. If you dublicate it as answer I will mark it as right.
I have converted it to an answer so you can accept the solution :-)
Your answer
Follow this Question
Related Questions
Standard shader's Fade rendering mode won't allow full opacity with a textured material 0 Answers
Rendering transparent objects back to back (HDRP Lit shader) 0 Answers
Material.SetOverrideTag seems to be broken for changing RenderType at least. 0 Answers
Models using transparent shader are overlapping themselves 3 Answers