- Home /
Rendering transparent objects back to back (HDRP Lit shader)
Hello everyone!
I'm trying to update the sci-fi pack to HDRP. Everyting works fine except for the transparency. Transparent objects that are behind other transparent objects are not being rendered:
And this is how it suppose to look (legacy renderer):
I set up the surface type to Transparent and the material type to Iridiscence (although I tried other types as well). I check pretty much every option in the HDRP asset. And I'm using Unity 2019.3.0a8.
Any ideas how can I fix it? Or why it might not be working?
Thanks in advance!
Your answer
Follow this Question
Related Questions
How does Material's "SetShaderPassEnabled" work? 1 Answer
How to make my shader have a variable transparency 1 Answer
shader Transparency 1 Answer
Standard Shader Still Visible through Stencil Shader 0 Answers
What is "sampler_ScreenTextures_linear_clamp" and what other options do I have in shaders? 1 Answer