- Home /
 
I fixed the bug
My player passes through walls on android build
In my game, the player only moves up or down. There are a bunch of walls the player needs to avoid which constantly move left. In the unity engine, everything works fine and the player collides with the walls like it should. But when I made an android build for the game, the player passes through the walls. The player has a Dynamic rigidbody 2d and the collision detection is set to continous. The player uses a circle collider and the walls have box colliders. I have attached two videos showing how it isn't colliding on the android build and how it is colliding on the Unity Engine. Please help!
Follow this Question
Related Questions
Why do my Physics2D Settings Reset on Test 1 Answer
Physics2D.CircleCast result doesn't match with actual circle object's collision detection 0 Answers
Calling a Collision from code OR not simulating drag/gravity 0 Answers
What exactly is RelativeVelocity? 1 Answer
How to precisely control a character through scripts while still using unity collisions? 1 Answer