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Question by mohsentux · May 13, 2018 at 05:53 AM · interactable

how do i change a property from a parent object in script?

i have a button and i want to change it's interactable value through it's text component in c# script. how do i do that?

in a unity tutorial there was a line that didn't work: buttonList[i].GetComponentInParent().interactable = false;

buttonList is of type Text[]

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Answer by tormentoarmagedoom · May 13, 2018 at 09:30 AM

Good day,.

I think you are little lost..:D

first, buttonList[i] is refered to the element number "i" of the buttonList array.

to modify if a button is intractable, you need to access the component Button of the gameobject Button, with

 GetComponent<Button>().interactable = false;

But first you need to reach the object.

To get the parent of an object, you need to acces it via it transforms. If Hand is a child of Body (imagine Body is the button), we can say this

 Hand.transform.parent.gameObject.GetComponent<Button>().interactable = false;

And now, if you need to know the Text value to decide if is interactabel or not, you need to read the text value. Text is a component from a object, and Text.text is the property of Text component, the writen words in this Text component. (there are other properties, like text size, text color, etc...)

 TheTextObject.GetComponent<Text>().text = "The text words";

Remember that to code with UI elements, you need to add this library at the beggining of your script!

 using UnityEngine.UI;;

Bye!

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