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Question by szechee2 · May 12, 2018 at 09:41 AM · 2d

Image not display current slot location while add new item.

alt textalt textalt textHello, i am new to Unity and Unity's C#, and i tried to follow some tutorials on youtube. But some how i try to create a function to add new item, it seem work and in the slot panel display correct item"Hammer" but one thing is the image of that item is not display at current slot location. It Display out of the inventory panel.

In the void start(), when i add item. it display correctly.

 public void AddItem(int id)
     {
 
         Item addNewItem = database.GetItemDetailFromDatabase(id);//retrieveItemFromItemDataBase
 
         //check if the item is stackable 
         //check if the item is Exist in Inventory
         if(addNewItem.Stackable && CheckIfItemIsInInventory(addNewItem))
         {
             for(int i = 0; i < items.Count; i++)
             {      
                 if(items[i].ID == id)
                 {
                    //get the item from the database
                     ItemData data = slots[i].transform.GetChild(0).GetComponent<ItemData>();
                     data.amount++;// add the item
                     data.transform.GetChild(0).GetComponent<Text>().text = data.amount.ToString();// show the amount in front end after add new amount. 
                     break;
                 }
             }
         }
         else
         {
             for (int i = 0; i < items.Count; i++)
             {
                 if (items[i].ID == -1)
                 {
                     items[i] = addNewItem;
                     GameObject itemObject = Instantiate(inventoryItem);
                     itemObject.GetComponent<ItemData>().item = addNewItem;
                     itemObject.GetComponent<ItemData>().amount = 1;
                     itemObject.GetComponent<ItemData>().slotLocation = i; //drag the item and if the slot is empty, it will updated the new slot that you put.
                     itemObject.GetComponent<Image>().sprite = addNewItem.Sprite;
                     itemObject.transform.SetParent(slots[i].transform); 
                     itemObject.transform.position = Vector2.zero;
                     itemObject.name = addNewItem.Title;// display the item name 
                     break;
                 }
             }
         }
     }


item-display.png (3.9 kB)
error.png (33.1 kB)
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