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Question by claudekennilol · Feb 21, 2012 at 04:33 PM · camera2dresolutionworld coordinates

forcing camera to see 800 x 600 world coordinates

Any way to force the camera to see only 800 x 600 world coordinates at z = 0 ?

edit: (actually, z coord isn't important as long as the camera is looking straight down a z-line with orthographic projection)

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Answer by Statement · Feb 21, 2012 at 05:54 PM

Set the Cameras Projection to Orthographic, Size to 300 (half of the height) and make sure your view is forced at 4:3 aspect ratio, then just point it down Z.

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avatar image Statement · Feb 21, 2012 at 06:01 PM 0
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For some reason my edit wont update. Size should be 300, it's the half of the height you want to have.

avatar image claudekennilol · Feb 22, 2012 at 01:18 AM 0
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I'm fairly certain that's what I tried but my debug message was returning exorbitantly large x and y positions. I'll try it again in the morning and see if my debug messages were off somehow.

avatar image claudekennilol · Feb 22, 2012 at 01:41 PM 0
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Yeah, that was it, I forgot to change my debug message after messing around with everything else. Thanks.

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Answer by Berenger · Feb 21, 2012 at 05:57 PM

After some experiment, The area the camera can see is dependant on the size and the viewport size. With a viewport 500500, a size 250 will give you a 500500 world unit area. I think it's something like (size 2 ratio, size * 2 ).

Conclusion, Try a camera of size 300 with a viewport ratio 4/3, such as 800*600.

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