Question by 
               Keong96 · Apr 02, 2018 at 09:01 AM · 
                networkinglobby  
              
 
              Networking - how to define whether the button are clicked by which client
how to define whether the button are clicked by which client? 
 I am currently using Unity Network Lobby which able found at Assets Store. 
 My concept is, when everybody joined a lobby waiting room, each player can customize their own character name and color before click the "ready button".
I tried to call the function when user clicked the button via the OnClick event but I cant differentiate them.
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