UNET NetworkLobbyManager - Why getting error when returning to lobby: SetClientOwner m_ClientAuthorityOwner already set!
Hi there,
I created a Lobby-System similar to this one. Within my custom NetworkGameController, which is active during the lobby's playScene, I call lobby.SendReturnToLobby() in Order to get back to the lobbyScene when the game finished.
This works as intended and everything seems to work just fine, but I'm always getting the following error (including stacktrace):
SetClientOwner m_ClientAuthorityOwner already set!
UnityEngine.Networking.NetworkLobbyManager:SendReturnToLobby()
MPITNumberController:<ShowTimeIsUpDialog>m__5() (at Assets/Scripts/Controller/InformationTheory/MPITNumberController.cs:313)
UnityEngine.EventSystems.EventSystem:Update()
I was just wondering why I get this error / how to avoid it.
Cheers, phineliner
Did you ever find a solution to this? A few people (including myself) are having the same problem here: http://forum.unity3d.com/threads/returning-to-lobby-m_clientauthorityowner-already-set-error.393625/
Thanks, Ben
I am sorry to say that I did not find a solution to this.
Answer by Alexander-R-Young · Aug 09, 2016 at 04:14 PM
Hi guys, I am happy to tell you that I found this bug has been fixed in Unity5.4.0f3.
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