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Question by GoodGuyPascal · Jun 16, 2018 at 11:58 PM · gameobjectvr

How to pop out gameobject to screen when player activates it?

Hi everyone,

I am very new to Unity, and I am using this software to make games and environment in Virtual Reality (VR). So my environments are first-person POV. In this specific environment, I have a world map on a scroll. The scroll is lying on top of a slanted podium and is opened, so you can see the world map on it. I want the scroll to pop out to the player's field of view when the player activates/hits/interacts with it, so that you will only see the world map in front of you. Then the player can select a country from the world map to choose from.

How do I do this? Should I do an animation? Any videos that you guys can recommend that will help me do this animation?

Thanks a lot all. Any help or advice will be greatly appreciated! :)

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Answer by tormentoarmagedoom · Jun 17, 2018 at 11:06 AM

Good day.

If you want to create a new object in the scene, you shoud use Instantiate() and use Destroy() for remnove it.

But if what you want to activate is a canvas (User interface) maybe best option is to Activate and deactivate vie SetActive(true) / SetActive(false) so the canvas is always in the scene, but is activated/desactivated.

IS that what you was asking? If not, give more info, paste some screenshot, etc..

Bye!

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