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Question by nartin9 · May 10, 2018 at 05:01 PM · unity 2dscene-switching

,lvl Change not working

,using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement;

public class level1Load : MonoBehaviour {

 void OnCollisionEnter(Collision other)
 {
      //other.name should equal the root of your Player object
     if (other.gameObject.tag == "Player") 
     {
         //The scene number to load (in File->Build Settings)
         SceneManager.LoadScene("Level1");
     }
 
 }

} Script for chest void OnCollisionEnter(Collision otherObj) { if (otherObj.gameObject.tag == "Enemy") { SceneManager.LoadScene(SceneManager.GetActiveScene().name); }

     if (otherObj.gameObject.tag == "chest1")
     {
         //The scene number to load (in File->Build Settings)
         SceneManager.LoadScene(1);
     }

 }

} Playerscript

I can restart the scene but I can't switch to a new lvl. there is a collision between player and chest but nothing happens.

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Answer by Kek_Kek · May 10, 2018 at 05:13 PM

Try makeing the scene a int variable.

For Example

 public int scene; 
 // The scene number would be the int. Say Level 1 = 1 in build settings.
 
 public void OnTriggerEnter(Collider otherObj){
 
 if(otherObj.gameObject.tag == "chest1"){
 
 SceneManager.LoadScene(scene);
 }
 }

Try using that

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