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Question by givexa · Apr 01, 2021 at 01:32 PM · unity 2daudiosourceaudioclipscene-switching

AudioSource Making Strange Sounds when i change Scenes;

So i want to change songs when i switch scenes, for simple example: i have a main menu scene with index is 0 and a Level1 Scene with index 1, however when i changes scenes audiosource is making strange sounds like ZZZZZZZZ, and it is not changing audioclips properly. Here is my Scrirpt:

 public AudioClip MainMenuSong;
 public AudioClip Level1Song;


 private AudioSource MyAudio;
 public float MusicVolume = 1f;

 public void Start()
 {
     MyAudio = GetComponent<AudioSource>();
 }

 public void Update()
 {
     MyAudio.volume = MusicVolume;
     ChangeSongs();
 }

 public void ChangeSongs() 
 {
     int index = SceneManager.GetActiveScene().buildIndex;

     if (index == 0)
     {
         MyAudio.Stop();
         MyAudio.clip = MainMenuSong;
         MyAudio.Play();
     }
     else if (index == 1) 
     {
         MyAudio.Stop();
         MyAudio.clip = Level1Song;
         MyAudio.Play();
     }

 }

 public void ChangeVolume(float volume)
 {
     MusicVolume = volume;
 }

 void Awake()
 {
     int number = FindObjectsOfType<HMusic>().Length;
     if (number > 1)
     {
         Destroy(gameObject);
     }
     else
     {
         DontDestroyOnLoad(gameObject);
     }
 }

I am dragging two audio clips in this scripts so that my gameobject changes its audioclip as the scenes change, however when i change them the game makes strange sounds like ZZZZ and it doesn't change them properly any suggestions?

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Answer by givexa · Apr 01, 2021 at 01:45 PM

Oh, i solved the issue. The Problem was that in the update method i was updating functions infinite times, in other words i called myaudio.play(); every second in the update function, all i had to do was make a boolean logic if i was in scene 0 or scene 1 for the first time i played the audio if i was already in scene 1 or 2 i didn't play the audio thanks to boolean logic.

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