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Question by Dano · Dec 08, 2010 at 11:36 AM · terrainimport

Imported terrain object - Do I need to apply settings for it to be recognised by game objects?

Hello

I'm planning importing my terrain in from Cinema4d, I presume I do this as an asset? Once imported do I need to give it a particular criteria so that Unity regonise it as terrain, ie so that other objects don't fall through it once spawned?

Thanks

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Answer by Devin · Dec 08, 2010 at 03:05 PM

you can do a couple of things. One possible route that (if you don't have any other objects on your terrain) you can use would be to make a heightmap from the terrain, save it as a .raw. That way, Unity can recognize it as a heightmap and make the terrain conform to the heightmap.

Another route would be to import the terrain as a mesh directly. Any separate objects will come with, but have separate GameObject names. To make it act like the terrain would (i.e. not fall straight through it) add a collider to it, and a rigidbody to your actors. Both colliders and rigidbody's are in Component --> Physics --> (Rigidbody / whichever collider you need)

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avatar image Dano · Dec 08, 2010 at 05:22 PM 0
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Thanks, option 2 sounds good.

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