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How to add normal map to "color" shader?
Hello all,
I have a shader which interpolates between the gradient values (0, 255) and renders the colors. Its a vert and frag shader. All I need to do is add a normal map to the surface these colors are displayed on.
I saw this unity manual shaders example: https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html - Unlit/SkyReflection Per Pixel shader
However I don't need to add the color from skybox, but I need to add the normal shader to the colors from the gradient. So I need to grab the texture and add the normal to it. nothing else.
How to add the normal map to color shader?
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