- Home /
Animation playing backwards in a layer
An animation that runs perfectly fine in the base layer of an animator for some reason runs backwards when I put the exact same states, transition and animation in a new layer.
The layer has a weight of 1, no mask and is set to override. In the preview window of the transition it also runs correctly. I don't get it? What could cause it go animate backwards?
It's 1. Also exactly the same as in the base layer. And changing it to -1 doesn't change it, that actually just makes it a little bit slower. :S
Your answer
![](https://koobas.hobune.stream/wayback/20220613185032im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Animator doesnt work correctly after disabling then enabling a gameobject 1 Answer
Can't animate Sprite correctly 0 Answers
why I have to anim.getComponent in update() function when I had done in Start () function 2 Answers
How can I create a home position where my character returns to after every animation? 0 Answers