Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Delicious_Mitesh · Jan 26, 2016 at 12:23 PM · c#animationscripting problemanimatoranimator controller

why I have to anim.getComponent in update() function when I had done in Start () function

Hi , I am trying to make a simple 2D game and I am using Animation State machine for making animations. I am having 4 animation states-
Idle
Walk
Jet
Wait

Layer default state is "Idle"

now I want to make transition from idle--> walk when moving and from walk --> Idle when not moving.

So what I did-
I had made animation parameter as "AnimState"
and set conditions as follows-
-AnimState EQUALS 1 (for transition Idle-->walk)
-AnimState EQUALS 2 (for transition walk-->Idle)

The thing is it is working in one condition and not working in another everything described below-

Case 1-
I had declared "anim" as a variable of type Animation, get its component in start function and then use it in update as described below in simplified version of code.
In this case it's not working.
[code=CSharp]private Animator anim;

void Start()
{
anim=getComponent();
}
void Update()
{
if (movement conditions)
{
movement code....................
..............................................
anim.setInteger("AnimState",1);
}
else(.......)
{
.................
}
}[/code]

case 2-
I had declared "anim" as a variable of type Animation, get its component in start function and then use it in update as described below in simplified version of code.

[code=CSharp]private Animator anim;

void Start()
{
anim=getComponent();
}
void Update()
{
if (movement conditions)
{
movement code....................
..............................................
anim.getComponent().setInteger("AnimState",1); //this is working
}
else(.......)
{
.................
}
}[/code]

this is working.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image incorrect · Jan 26, 2016 at 02:51 PM 0
Share

Format your code, please.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by DiegoSLTS · Jan 26, 2016 at 03:11 PM

Animator and Animation are different things. If you want to change the state of an animator get the Animator component into an Animator variable, that's the component with the "SetInteger" method you need.

Also, if you want to share code, paste the one you use, don't write it like that. "getComponent" (with a lowercase "g") doesn't exists and you can introduce other errors by doing that.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by milleniu · Jan 26, 2016 at 02:23 PM

Change your Start() void with :

 anim = GetComponent<Animator>();

You can read more about GetComponent in the Doc : http://docs.unity3d.com/ScriptReference/Component.GetComponent.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with animator controllers 1 Answer

Is there a new retargetting system for the animation in 5.5? 1 Answer

Character Animator controller/movement 1 Answer

How can i use the Animator in script to find when animation clip finished playing and then stopping the animation ? 1 Answer

2 problems with new animation / animator,2 problems with animation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges