Question by
fullace · May 04, 2018 at 08:08 AM ·
rendertexturerender textureblit
RenderTexture on Game View, and Screen after 360 stereo capture.
I'm making 360 stereo capture demo according to below link.
https://blogs.unity3d.com/kr/2018/01/26/stereo-360-image-and-video-capture/
Generation of RenderTexture is done successfully, but I want to draw it on screen. I my case, Graphics.Blit( equirect, null, FBO ); is not working. Is there anyone who can solve this problem?
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