Graphics.Blit to the screen not working?
I have a renderTexture with content (checked and working when applied as a texture to some geo) but when I Blit that rendertexture to the screen nothing happens.
Camera.main.targetTexture = null;
Graphics.Blit(R, null as RenderTexture);
Isn't that supposed to just blit the texture to the screenbuffer? Any idea why that's not working?
Answer by CyrilGhys · Dec 29, 2020 at 01:29 PM
Hello @AlexiJohansen123, I know this thread is old, but do you remember having found a solution for that ? I seem to have the same issue. Thank you !
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