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How can I prevent my Texture2D filter mode from reverting to Bilinear from Point?
When publishing my Unity sample game to either a web player or to Android, I find that my texture atlas's Filter Mode reverts to "Bilinear" even though I explicitly set it to "Point".
How can I prevent this? Bilinear looks incredibly blurry and horrible, and I need to retain the crisp pixel edges.
I'm seeing the same issue without even publishing the game. See$$anonymous$$gly randomly the filter mode gets reset to bilinear.
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