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Question by DasFloX · Jun 10, 2013 at 06:20 PM · androidvector3touchpointworld

How to aim at the point you're touching?

Hi, I' trying to develop a Sidescroller-Shooter Game. I've got my Character equipped with a pistol. The pistol is a child of an Empty Gameobject, that is in the middle of the Character, so that the Pistol can Rotate around it.

Now i want my gun to aim at the point, where I'm touching the screen. But when I put the Touch.position data in to the new Vector3, where I want the Gun to aim at. It is somewhere in outer Space, like 512 on x.

 function Guncontroll() {
 
     if(Input.touchCount > 0){
     var i : Vector2 = Input.GetTouch(0).position;
 
         
 
     aimpoint.position = (Vector3 (i.x, i.y, 0);
 
     gun.LookAt(aimpoint);
 }
 }

Hope someone could help me :)

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Answer by Scribe · Jun 10, 2013 at 06:33 PM

Input.GetTouch(0).position is the position on screen in pixels.

Use Camera.ScreenToWorldPoint to convert it into 'world' space

Scribe

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avatar image DasFloX · Jun 10, 2013 at 06:48 PM 0
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If I write it like this:

function Guncontroll() { if(Input.touchCount > 0){ var i : Vector2 = Input.GetTouch(0).position; aimpoint.position = playercamera.ScreenToWorldPoint(Vector3 (i.x, i.y, 0)); gun.LookAt(aimpoint); } }

The point always keeps on the position of my camera.

(playercamera is assigned)

avatar image Scribe · Jun 10, 2013 at 07:08 PM 0
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Change the 0 to the distance between you camera and your character and see if that works.

avatar image DasFloX · Jun 10, 2013 at 07:11 PM 0
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Thanks, that was the solution works now. :)

avatar image DasFloX · Jun 10, 2013 at 07:13 PM 0
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Do you maybe also know, how to exclude the joystick fields from that, but should be able with mul$$anonymous$$ch?

avatar image Scribe · Jun 10, 2013 at 07:19 PM 0
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Glad you got it working,

By Joystick do you have a joystick device plugged in? Or is it some GUI joystick image?

$$anonymous$$ight be best to ask it in a new question!

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