- Home /
Multiple direction slider thing
So, I dunno what the correct term for it, but basically I'm trying to figure out how I can create something like what Clip Studio (or Manga studio) uses to blend between models, but instead of having sliders for every morph target, I'm trying to see if I can make something more like what they use in Clip Studio, but I'm kinda clueless when it comes to programming...
Image of what the slider-thing looks like:
I know how to make blend shapes(or morph targets) in blender at least
Answer by ForeignGod · Feb 10, 2015 at 02:08 PM
Try using two sliders, one horizontal and one vertical.
Kinda like a coordinate system. Make the slider move according to each other, and use negative values too
This is what i mean, it doesn't have to look like it, but if you can make it function like it you could use negative values to determine your Sensual and Slim variables.
Ummm... I didn't actually mean I was going to have Sensual and Slim variables, and besides. If I had a mesh that was both sensual AND slim, I could simply use two $$anonymous$$orph targets(one for $$anonymous$$uscular and one for $$anonymous$$id) to get the entire specter of shapes. I'll try doing the sliders, though I'm not sure how I would make it so you could freely(diagonally and such)move the slider on the coordinate system.
though I'm not sure how I would make it so you could freely(diagonally and such)move the slider on the coordinate system.
You can create a virtual joystick and use it for this purpose ins$$anonymous$$d of sliders.
Your answer
![](https://koobas.hobune.stream/wayback/20220613182943im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Horizontal Slider Won't Move 1 Answer
Horizontal slider won't work 1 Answer
linking the new GUI slider to transform of a game object? 1 Answer