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Question by Asle · Jul 29, 2011 at 10:53 AM · monodevelopdebuglaunch

Monodevelop doesn't launch Unity

I have Windows XP SP3. I upgraded Unity to version 3.4 after i upgraded I linked up monodevelop in unity preferences and also set the debugger in Monodevelop to unity and synced my project.

But when I press the debug butten or F5 in Monodevelop nothing happends.

It worked ok with the old version of unity I think it was 3.2 or something like that.

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Answer by Dreamora · Jul 29, 2011 at 01:25 PM

This form of debugging is long deprecated.

Since 3.3 you actually were meant (and should favor) the real way of debugging by using Run - Attach to Process (or clicking the "plug" icon to plug it into a process :))

that way you can work with the normal unity instance not one thats monodev startup garbaged

Just to mention: this also works for standalone or mobile builds, given you built them as development, activated for debugging

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avatar image Asle · Jul 29, 2011 at 03:38 PM 0
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I found that that way was the only way I could debug. The only problem for me now is that when I reach a breakpoint and switch to $$anonymous$$onodev I am not able to go back to unity without stopping the debug session.

avatar image Dreamora · Jul 29, 2011 at 03:58 PM 0
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Sure you are, you only need to click the play button which in debug mode after a break / pause becomes "continue" (the 2 gears button). The execution will then continue and so does unity :)

Don't forget, a breakpoint set in code running in the editor play mode will breakpoint the whole unity editor mono environment :D

avatar image sharat · Jul 29, 2011 at 04:42 PM 0
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Worst case scenario if you hit a breakpoint in $$anonymous$$ono while debugging and don't want to select resume(F5) you can always just detach the process and Unity will continue as normal.

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