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Question by Stitchey_ · Feb 08, 2015 at 07:40 PM · math

How do i calculate a projectiles force by the distance to target?

Hello! I need to calculate how much force i need to apply to a projectile, to hit a target.

I have an arcing projectile, which is shot towards the closest player using Transform.LookAt(); and Vector3.Distance();, but I can't figure out how I should calculate to make the projectile always hit it's target, no matter what distance is between the "instantiator" and the target.

Here's a quick video demonstrating it in my game:

Youtube Video

As you see, it doesn't calculate it properly.

The code:

             time -= Time.deltaTime;
 
             distanceToTarget = Vector3.Distance(transform.position, player.transform.position);
 
             if(time <= 0)
             {
                 snowballInstance = Instantiate (spawnObject, transform.position + transform.up, transform.rotation) as GameObject;  
                 snowballInstance.rigidbody.AddForce(transform.forward * 250); 
                 snowballInstance.rigidbody.AddForce(transform.up * distanceToTarget * 47.5f); 
 
                 time = maxTime;
             }

Thank you for your attention!

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Answer by TargonStudios · Feb 09, 2015 at 12:38 AM

Here are some helpful links:

-http://answers.unity3d.com/questions/487065/calculate-a-rigidbody-trajectory.html

-http://answers.unity3d.com/questions/248788/calculating-ball-trajectory-in-full-3d-world.html

You can also try researching "Parabola".

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