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Question by Th3unaticus · Oct 02, 2021 at 03:39 PM · texturetexture2d

Unity does not save runtime changes to a texture

So I have code which makes changes to a texture at runtime. The texture is already stored in my project's files, so there is no new texture created at runtime or something. When I hit play, the changes are made. When I exit play mode, the changes seem to stay there in the file, since if I use the texture as a sprite or in a material, I still see the changes. But whenever I exit Unity itself, or try to export the texture or open it in an external application, the changes are gone again. I don't get why the changes are there in Unity, but disappear whenever the texture's .png file is used outside unity.

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