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Question by JWN · Apr 17, 2016 at 04:15 AM · texturetexture2dtexturesblurry

2D advanced texture blurriness

Hello, I need to be able to read the colour data from a texture, and the only way to do this is to use an Advanced texture. This is proving troublesome as no mater what I do, the result it always blurry alt text

If someone could please give me any advice, i'd really appreciate it.

8q8jizo.png (269.9 kB)
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Answer by JWN · Apr 17, 2016 at 05:54 PM

As it turns out, The texture generated in code just needed it's properties set. So it wasn't actually anything to do with the advanced texture at all.

         texture.filterMode = FilterMode.Point;

That line fixed it.

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